The title doesn't quite give justice to what I propose, but I couldn't find a better way of putting it...
There are two related problems which can happen when manipulating objects, such as photos, models or other objects within a room:
Grabbing and object and flinging it
Sometimes when selecting and object and making it fall on the ground, or "giving it gravity", it will pass through the floor
In each case, that object will go flying off into infinity. And they don't slow down, so if it was something needed, the only solution is to delete it and upload a new version. Perhaps we moved a little too quickly that object and it got sent up and away. Or we wanted to give an object gravity but the navigation mesh didn't catch it.
To make sure this isn't just a simple bug report 🙂, I've come up with the following idea: adding an option for the object, when selecting it from the Objects pane, to be "recalled" and returned to its previous coordinates. This would allow us to bring back an object accidentally sent where no avatar has gone before. It would also guarantee that an object will always be literally at hand and easily manageable. Furthermore it might even be used otherwise as a "back" option when moving objects voluntarily and changing our mind!
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