02-10-2025 09:27 AM
Firefox 143.0.3 (64-bit) currently does not support any gamepad api.But other browsers do,I tried running a repo as a bash and adding my own code in Firefox's console (Ctrl+Shift +K), which all failed at reading the controller
30-10-2025 10:46 PM - edited 31-10-2025 09:38 AM
Yeah, I’ve noticed that too — Firefox really needs to catch up when it comes to proper gamepad support. It’s annonying when other browsers handle it smoothly, but Firefox just won’t respond to controller inputs. If you want a better gaming experience, you should Discover the world of Hypackel games . The site works perfectly with both controllers and keyboards, no complicated setup needed. I’ve played a few titles there myself, and everything feels responsive and fun. It’s honestly a nice break from all the browser compatibility issues.
10-11-2025 12:34 AM
Gamepad API Limitation in Firefox – As of version 143.0.3 (64-bit), Firefox has disabled or limited Gamepad API support due to ongoing security and privacy reviews, which prevents external scripts or console code from detecting connected controllers.
Other Browsers’ Advantage – Browsers like Chrome, Edge, and Opera currently offer full Gamepad API functionality, making them better suited for testing browser-based games or web controller input compared to Firefox.
Security Sandbox Issue – Firefox’s sandboxing restricts hardware interaction through JavaScript for untrusted sources, meaning code entered via the console (Ctrl + Shift + K) is blocked from accessing low-level APIs like navigator.getGamepads().
Manual Enabling Option – You can check if the API is disabled manually by typing about:config in the address bar and ensuring the preference dom.gamepad.enabled is set to true, though this may not fix all versions.
Developer Edition Benefits – The Firefox Developer Edition often re-enables experimental web features earlier than the stable release like menu. Installing it might allow partial Gamepad API access for testing.
Alternative Testing Approach – Instead of using console code, run your tests from a local server (for example using Node.js or Python’s https.sever) since direct console execution like may trigger additional security restrictions.
Cross-Browser Compatibility Testing – If you are developing browser-based games, always test across multiple browsers to ensure controller inputs are detected properly and no API conflicts arise.
Use Polyfills or Libraries – Open-source libraries like Gamepad.js or GameController.js can help unify the Gamepad API behavior across browsers, automatically falling back to keyboard inputs if unsupported.
Reporting Bugs to Mozilla – File a detailed bug report on Mozilla’s Bugzilla platform to bring attention to missing Gamepad API support in Firefox 143.0.3. Include your system, controller type, and reproduction steps.
Wait for Future Updates – Firefox’s release roadmap suggests improved WebHID and Gamepad integration will return in future builds once the new permission model is finalized.
Compare With Real-Life Examples – Just like checking the Starbucks menu online gives you the complete list of drinks and prices, you can compare different browsers’ “feature menus” (supported APIs) to choose the one that best fits your gaming setup.
Final Recommendation – For now, continue using Chrome or Edge for Gamepad API testing while keeping Firefox updated. Once Mozilla restores full controller support, you can revalidate your code for consistent cross-browser gaming performance.